![]() The actual functionality to do so hasn’t happened yet, however. WIP – Tech – BPOs (Building Placed Objects): This week and last, Matt landed some infrastructure work on BPOs that will make it easier to support large items (like doors and siege engines) not becoming detached as soon as their primary ‘attachment’ block is removed or destroyed. dB followed up on this and added ram “ready” and “unready” sounds, and began setting up ram movement SFX ahead of the upcoming tech. WIP – Tech – Audio: This week, Spidey started working on the audio of moving siege engines and the required tech to allow interrupted abilities to play unique one-off sounds. As always, pay attention to our tentative testing schedule to keep up-to-date with our testing.ģ hours: 12pm – 3pm EDT / 9am – 12pm PDT / 6pm – 9pm CEST ( Get Localization)įor the week’s highlights of work, let’s hit our Top Tenish list! We’ll have another follow-up email for those applicable Backers with more details. If you missed today’s livestream update with Tim and Andrew, you can find that HERE. Who does that?!īut clearly I have digressed! We’ve been getting lots done here that has been a combination of continued work on bigger projects like the NavMesh, BPOs, or battering rams, as well as new work, starting with environment concept art. As I (Tyler) am from the west coast, I’m still not used to the sudden thunderstorms in the middle of a generally bright and sunny day. We’ve had a busy week in the heat here in Fairfax VA, perspiring from not only the hard work but also the too-hot and muggy weather we’ve been experiencing. I could have been the only person sitting on the Kickstarter saying, “Hey what happened here?” Regardless, I’m glad to see the game is still in full swing and I’m looking forward to its release come next year.Busy Week in the Heat – Friday, July 12th, 2019 Who knows? Maybe everybody already knew about the website except for me. At this point, I would assume they stopped updating the Kickstarter because their personal website had so much traffic. ![]() I’m really looking forward to the release of this title and I hope City State Entertainment keeps aiming to please. Camelot Unchained has picked up steam, collected 4 million dollars already, and the developers refuse to quit. They’ve built up a solid name for themselves, and they know their games will sell regardless. There are plenty of huge industries that make games without even listening to the public. This is also the stage of the game where you can see the character of the developers. After looking at what’s in store for this title, I can easily see how it has raised so much money. I’m a huge fan of MMORPGs and this game has a ton of potential. Every single stretch goal set for the game has been reached, with the last one being at the 4 million mark. At this point, Camelot Unchained has raised over four million dollars and was rated the Most Anticipated MMORPG of 2016 by IGN. Just because the campaign ended on Kickstarter, it doesn’t mean that donations stopped pouring in. From adding sapling variation, terrain blending, and updating moon materials and resolution, they’re really aiming to please. In response to these requests, City State Entertainment has addressed each individually and shared what they have done to satisfy the players. Players asked for new biomes, more sky detail, weapon skins based on their realm, and much more. They’re definitely listening to everything backers have to say and are trying their best to please the community. Their latest update was on September 23rd, where they announced changes to the game. I’m not sure why the Kickstarter stopped receiving updates, but their official website has all the information. While a specific date hasn’t been announced, the game is definitely coming next year. Well, what happened? Have the developers taken the two million dollars and jumped ship? Absolutely not.Ĭamelot Unchained is getting some serious work put into it and has an official release for 2017. The last campaign update was February 28th, 2015, which was a livestream announcement from the developers. The Camelot Unchained Kickstarter campaign was created by City State Entertainment and has gone dark for a while now. ![]() This is a pretty incredible feat for a company with no previous games, aside from an iPhone app. The game collected over two million dollars worth of donations with nearly fifteen thousand backers. If you’ve been around the gaming section of Kickstarter for a while now, odds are that you’ve stumbled across Camelot Unchained at some point.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |